The exhibition, “Awaken, Metamagical Hands,” featuring works by Robbie Barrat, Joshua Davis, Golan Levin, LIA, John Maeda, Lauren Lee McCarthy, and Helena Sarin runs until September 21, 2024 at Gazelli Art House, London.
LIA: At the moment, digital art receives attention like never before. The good thing is that it seems that it has finally been accepted in the art world. It is no longer seen as merely a “screen saver” (as an uninformed curator in the ’90s once dismissively described my work).
NFTs can be doubly problematic because it is technologically necessary to “get it right” the first time — there’s no possibility to revise things or fix bugs, which goes against the fundamentally “soft” nature of software.
JM: The phrase “metamagical hand” comes from something I did in the early 1990s, a little 16-page booklet called Design Machines. I wrote a short poem about how the world would change when the computer could be used as if it had metamagical hands and never got tired.
I feel like this is what I have been doing for 30 years — making work through an act of alchemy, a magical process in which a program generates an endless sea of random beauty.
JM: When I was at MIT, one of my dear colleagues, Hiroshi Ishii, had this idea called “tangible media” — a take on future computational systems as primarily physical and tactile instead of just visual and graphical. I think it was from him that I first heard the phrase “physical plus digital,” or so-called phygital.
While I may openly share the building blocks for creating a piece of work, I’m not too worried about any ethical or aesthetic tensions. The work I create is uniquely mine and would be hard to replicate from the code I share publicly.
What has gotten lost with the commercialization of digital art is the intimate, niche community that we had together for a long time, and the experimental freedom that came with working without expectations of audience or large-scale success — we were basically permanently outside of the mainstream spotlight, and there’s a lot of freedom there.
As much as the population of software art creators has expanded post-COVID, the collective understanding of computational art seems to have correspondingly shrunk. Now it’s all generative NFTs in browsers on blockchains. Perhaps it’s just me, but the field seemed less defined, more open-ended in the late 1990s and early 2000s. The mainstream attention has followed the money, not the critical theory.
New media takes time to be absorbed by culture and become passé. Exhibitions like this introduce a way to express the computational era, where people who can speak machine share how to speak machine. This is important and is done through making art available in the marketplace, which is the foundation of creative commerce.
Joshua Davis is an American designer, technologist, author, and visual artist. Creator of praystation.com, which won the 2001 Prix Ars Electronica Golden Nica, he was an early advocate of open-source software, sharing its source code publicly. Davis also contributed to the visualization of IBM’s Watson for Jeopardy! project in 2011, where IBM’s Watson DeepQA computer made history by defeating the TV quiz show’s two foremost all-time champions. His work is in the Smithsonian’s Cooper Hewitt Design Museum and was featured in the 2006 National Design Triennial. He has spoken at TED and 99U about algorithmic image-making. His art has been exhibited at venues including the Tate Modern, Ars Electronica, Design Museum London, Centre Pompidou, ICA London, and MoMA PS1, New York.
Golan Levin is a Pittsburgh-based artist and educator, active in software art since 1995. His work explores intersections of machine code, visual culture, and critical making to highlight our relationship with machines and expand human creativity. Levin’s art is in the permanent collections of the MoMA, New York; Tate London; ZKM, Karlsruhe; and the Cooper-Hewitt Smithsonian Design Museum, and has been exhibited at venues such as the Whitney Biennial, New York; V&A and ICA, London; and Ars Electronica. He holds degrees from MIT and has been a Professor of electronic art at Carnegie Mellon University since 2004. With Tega Brain, he co-authored Code as Creative Medium (MIT Press, 2021), a guide for creative coding educators.
LIA is an Austrian artist and pioneer in software and net art, active since 1995. Her work encompasses video, performance, software, installations, sculpture, projections, and digital applications. Using code as her primary medium, LIA creates generative artworks that blend the traditions of drawing and painting with the aesthetics of digital images and algorithms. She translates her concept into a formal written structure that then becomes used to create a “machine” that generates real-time multimedia outputs. She focuses on the translation of certain experienced principles into abstract forms, movements and colours in order to allow the viewer to explore the same on a subconscious level.
John Maeda is Vice President of Design and Artificial Intelligence at Microsoft. An American technologist and designer, his work merges business, design, and technology to champion the “humanist technologist.” Previously, Maeda served as Chief Technology Officer of Everbridge and was President of the Rhode Island School of Design (RISD). He also worked as a research professor at the MIT Media Lab, advancing computational design, low-code/no-code, and creative commerce. As an artist, Maeda redefined electronic media in art by blending computer programming with traditional techniques, and pioneering interactive motion graphics on the web. His work is in the permanent collections of MoMA, New York; SFMOMA, and the Fondation Cartier, Paris; and he has held solo exhibitions in London, New York, and Paris.
Bronac Ferran is a writer, curator and researcher based in London. She has been commissioned to write recent exhibition reviews and catalogue essays by, among others, LACMA; ZKM, Karlsruhe; the Migros Museum, Zurich; Tate Liverpool and Tate Modern; the Mayor Gallery and Victoria Miro, London; and Studio International. Between 1995 and 2007 she pioneered interdisciplinary arts practice and policy at Arts Council England, convening among other things the ground-breaking CODE (Collaboration and Ownership in the Digital Economy) conference, the first anywhere to bring together free and open-source protagonists with social anthropologists, artists, lawyers, physicists, and EU policymakers. She then curated an exhibition, “Poetry, Language, Code” in Cambridge in 2012, whilst working part-time at the RCA in London in the department of Innovation Design Engineering. She has also served on Transmediale and Ars Electronica juries and is currently a visiting Research Fellow in Art and Science at the University of Hertfordshire.
The exhibition, “Awaken, Metamagical Hands,” featuring works by Robbie Barrat, Joshua Davis, Golan Levin, LIA, John Maeda, Lauren Lee McCarthy, and Helena Sarin runs until September 21, 2024 at Gazelli Art House, London.