“Patterns of Flow” runs to 6 October 2024 on Feral File and at NEORT++ in Tokyo.
Speaking to Kubota, he shared with me that Kawano was incredibly inquisitive and loved discussions, actively approaching the planning of the exhibition with the phrase, “Let’s have a debate today too!”⁶
Okazz, known for a pop style, presents Resonant Echo, a rhythmic and vibrant work that directly echoes the vivid red, blue, and yellow of Kawano’s Untitled (Red Tree)(1972).
Misaki Nakano, known for her delicate chromatic gradients, exhibits Nostalgia, a piece that fluidly transforms shapes through noise, manipulating pixel-level colors using WebGL shaders. The flowing blue gradient pixels evoke Kawano’s 1962 essay on aesthetic information, in which he referenced Max Bense and supported the idea that art moves toward “eternal stability embraced by nature” from the perspective of entropy.⁷
Kazuhiro Tanimoto and ykxotkx, artists renowned globally for their high level of technical skill, present works inspired by Kawano’s direction toward autonomous beauty-generation by computers. Tanimoto’s Sea of Code features an algorithm for color generation and Markov chain-based melody generation, while ykxotkx’s Flow Painting employs an autonomous painting-generation algorithm.
Senbaku explores human-computer co-creation through With You, incorporating Markov chains and the Monte Carlo method used by Kawano, while maintaining the soft colors and forms characteristic of the artist’s style.
Kaoru Tanaka’s work, Path of Tones, relies on the collection of everyday sounds to create art. Inspired by Kawano's “K-system,” Tanaka’s work captures the moments of daily life, crafting them into an artwork through the accumulation of noise and events.
Satoshi Aizawa, known for his minimalistic style and “Path” series, presents Grey Path, continuing a ten-year-long investigation. Following Kawano's experimental spirit, Aizawa adopted Python’s NumPy library, known for multidimensional array calculations, in line with Kawano’s use of Fortran.
Saeko Ehara, whose style features sparkling jewel-like visuals, presents an AI-generated work using Stable Diffusion and TouchDesigner, inspired by Kawano’s Artificial Mondrian (1966) as well as Piet Mondrian’s Broadway Boogie Woogie (1942-43), depicting a dazzling night drive through the city.
mole^3 takes note of Kawano’s generation, with its personal experience of the Second World War, speculating that Kawano sought to transcend the negative emotions provoked by the war through the pursuit of beauty.⁸ This unique perspective is reflected in mole^3’s work, Changes, Cycles, and Shapes in Between, which references Mondrian’s shapes and colors while oscillating between the abstract and the figurative, creating a distinctive “pattern of flow”.
If, through this exhibition and the fresh energy of emerging artists, Kawano’s curiosity and the experimental spirit of early computer art can spread anew across Japan, the UK, and the world, it would be a remarkable achievement.
This article is also available in Japanese via Massage Magazine. “Patterns of Flow” runs to 6 October 2024 on Feral File and at NEORT++ in Tokyo.
Hasaqui Yamanobe (hasaqui) is an artist and researcher who engages in the production of generative art using p5.js and creates drawing works inspired by it. He participates as one of the organizers in the planning of generative art exhibitions such as “dialog() Asian Generative Art Exhibition 2024,” which tours Tokyo, Taipei, Seoul, and Beijing, and “Proof of X,” which focuses on blockchain as a medium. Publications include dialog(Asia, Contemporary, Generative Art) (2024), NFT and Blockchain as ‘Inscription System’ (2023), and Discourse NFT Network (2022). He also writes a serialized column, titled: “Re-thinking the Dawn of Computer Art in Japan” for Massage Magazine.
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¹ In Kazufumi Oizumi’s interviews with Hiroshi Kawano on August 18, 2008 and July 24, 2010, Kawano reflected on those times. Oizumi kindly shared excerpts from these interviews with me and this exhibition’s curators.
² A version from 1964, archived at MSU Zagreb, is referenced in Armin Medosch’s “Automation, Cybernation and the Art of New Tendencies (1961-1973)”, Doctoral thesis, Goldsmiths, University of London, 2012, 177. A version created with FORTRAN IV and HITAC 5020 was published in the November 1969 issue of Computopia.
³ JR Pierce’s Symbols, Signals and Noise, originally published in 1961, was translated by Yasuo Shizume and published by Hakuyo-sha in 1963.
⁴ Hiroshi Kawano’s “History of Computer Art” is included in H Kawano, 芸術情報の理論 [Informatics of Art], Tokyo: Shinyo-sha, 1972, 286.
⁵ Max Bense’s “Introduction to Information Aesthetics: Basics and Applications” was translated into Japanese by Koji Kusabuka and Keiso Shobo in 1997.
⁶ The August 12, 2024 talk event, “Weaving the Narratives: The Past, Present, and Future of Japanese Generative Art” during dialog() Asian Generative Art Exhibition 2024, included discussion of Hiroshi Kawano. Akihiro Kubota and I continued our discussions after the event, which comprised speakers Akihiro Kubota, Kaori Tada, and Hasaqui Yamanobe moderated by Ayumu Nagamatsu.
⁷ H Kawano, “An Inquiry into Aesthetic Information Theory” in Memoirs of Tokyo Metropolitan College of Air-Technology No. 1, 1962, 75-85.
⁸ Hiroshi Kawano was born in 1925 in Fushun, Manchukuo, a city on the Chinese mainland that was a Japanese colony at the time (now located in Liaoning province).